We updated the Socio-demographic Index (SDI), a summary indicator of income per capita, years of schooling, and total fertility rate. YLDs were estimated as the product of prevalence and a disability weight for all mutually exclusive sequelae, corrected for comorbidity and aggregated to cause level. For some causes, we used alternative modelling strategies if incidence or prevalence needed to be derived from other data. We used DisMod-MR 2.1, a Bayesian meta-regression tool, as the main method of estimation, ensuring consistency between incidence, prevalence, remission, and cause of death rates for each condition. Methods: We estimated prevalence and incidence for 328 diseases and injuries and 2982 sequelae, their non-fatal consequences. The Global Burden of Diseases, Injuries, and Risk Factors Study 2016 (GBD 2016) provides a comprehensive assessment of prevalence, incidence, and years lived with disability (YLDs) for 328 causes in 195 countries and territories from 1990 to 2016. Even with these limitations they can tell impactful and emotional stories, making them a valuable source of inspiration for developers of serious mental health games.īackground: As mortality rates decline, life expectancy increases, and populations age, non-fatal outcomes of diseases and injuries are becoming a larger component of the global burden of disease. Indie games share similarities to research environments, often being created by small teams on a limited budget. To address these challenges this paper will provide an analysis of indie games that feature topics of mental health, trauma, and grief. However, factors such as poor-quality game design and research studies mean that developers face challenges when designing, developing, and analyzing serious games. Early research suggests that serious games are an effective tool for improving mental health literacy. This has been achieved successfully through digital delivery of mental health information and services, including serious games. One way to combat help-seeking barriers is through increasing the mental health literacy of the public. This is frequently due to help-seeking barriers such as stigma and cost. In fact, those who are experiencing symptoms of mental illness often wait ten years before seeking help. ![]() The Suicide of Rachel Foster is available for PlayStation 4 for £15.99/€19.99/AU$24.95 and Xbox One for £16.99/€19.99/AU$26.95 and PC via Steam.Mental health disorders present a global challenge being the largest contributor to non-fatal burden of disease.
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