![]() Essentially, they reward the player for the consistency of their character’s moral stance (sometimes it’s fun to play the bad guy). Morality is a core mechanic in these games. Fable even goes so far as to transform your character’s appearance depending on how you’re playing the game: consistently evil characters grow devil horns and consistently good characters walk around with a glowing halo. In titles like Mass Effect or Fable, virtually every action the player makes is assessed on a sliding scale of good or evil, which in turn affects how non-player characters react to the player and even governs which quests/missions become available in the game. Morality is a subject in which games have become increasingly interested, particularly in the role-playing genre. Or does it? I would argue – strongly – that this choice matters very much indeed, on a moral level rather than a narrative one. Adams continues to blame you for Lugo’s death, even if you comply and gun down the civilians, and the events of the narrative are not altered – as the commenter says, it “just doesn’t matter” what choice you make. Whichever way you choose, the story doesn’t change. ![]() Fire into the air to disperse the mob, or – as Lieutenant Adams insists – open fire on the mob itself and take vengeance for Sergeant Lugo’s death. With one of Walker’s squadmates, Sergeant Lugo, lynched by a mob of locals that the American troops are purportedly there to protect, the player is put on the spot. It is these horrors to which the commenter is referring: at certain points in the story, the player is given a choice between how to react to a specific situation. As he attempts to track down Colonel Konrad ( The Line wears its Heart of Darkness influences quite plainly), Walker experiences and participates in horrors that eventually break his mind and spirit. This is a comment on a Gamasutra article about Spec Ops: The Line (2012), specifically with regards to the moral choices that the player is presented with during the game. Set in the ruins of Dubai after a catastrophic sandstorm, The Line is the story of Captain Martin Walker’s recon-mission-gone-wrong. ![]() “I hated it… in the end it does not matter if you execute a civilian, leave him to be killed, or try to save him.
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